Glove of Power

Wondrous Item – Artifact


I love the Glove of Power, it’s so good.” This seemingly simple gauntlet is covered in arcane runes and surges with immense power.


The Glove of Power only moves while worn. When a creature puts their arm into the glove it will tighten. Good or neutral creatures instantly attune and may move freely, reaping all the benefits and removing the glove if they so choose. Evil creatures will have their arm locked in place and the glove will not relinquish until the arm has been cut off or the creature dies.


While wearing the Glove of Power, you gain +2 to your Constitution, Dexterity, and Strength modifiers. You can cast Bigby’s Hand an unlimited number of times without using any spell slots and any force damage dealt by the hand is doubled. Additionally, you can concentrate on two spells at once as long as one of them is Bigby’s Hand. On a failed concentration check, both spells end.


You learn the cantrip Eldritch Blast which deals an additional 2d10 force damage. Further, you gain a pool of 30 Magic Missile darts which regenerate every day at dawn. As an action you may use any number of these darts, each dealing 1d4+1 damage to a target within 120 feet.


You know the direction of the Glasses of The Third Dimension if they are on your plane of existence.

Combining the Glove of Power & Glasses of The Third Dimension

These two artifacts are bound to each other. Attuning to one makes the user aware of the location of the other as long as they’re on the same plane of existence.

They were created when a demigod known as the Boy of Virtuality attempted to become a deity, but was stopped. The power of this demigod was unable to be destroyed, so it was sealed away in these two artifacts: one a lock, the other a key. When a creature wears both items, they become a vessel for the Boy of Virtuality and the demigod takes complete control of their body. In this state, the demigod is mortal, but still immensely powerful. It will do everything in its power to ascend to godhood as soon as possible, believing that sacrifice may be necessary for it to receive this power.

Removing or destroying the artifacts after the demigod has emerged does not return control of the vessel to the original creature. However, it may weaken the demigod and give the original host a chance to reclaim partial control, or have their soul transfer to another form.

If the demigod is killed while inhabiting the vessel, the demigod along with the artifacts will cease to exist and their raw power will transfer into the closest vessel that is able to contain it. The vessel may be another artifact, a powerful creature, or an object created for such a circumstance as this, such as a phylactery. This power is immense, unaligned, and may be shaped by the ideals of the creature that controls it. The vessel is also killed during this process, but may be brought back through magical means unless the two souls became tethered.

If the demigod is successful in ascending, the means through which it ascends determines whether it becomes a good, neutral, or evil god. Regardless, the ascension of any new deity creates an imbalance in the pantheon for which there may be consequences. Beware the dark forces that seek to take this power for themselves.

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