Grenade of Many Things
Wondrous Item – Rare
First shalt thou take out the pin. Then, shalt thou count to six, no more, no less. Six shalt be the number thou shalt count, and the number of the counting shall be six. Seven shalt thou not count, nor either count five, excepting that thou then proceed to six. Eight is right out. Once the number six, being the sixth number, be reached, then lobbest thine Grenade of Many Things towards thy foe, who, being naughty, shall thence be snuff’d. Roll a d10 to determine which of the following explodes forth:
Fireball – Any creature in a 20-foot radius takes 8d6 fire damage.
Blinding Flash – Any creature within a 30-foot radius makes constitution and dexterity saving throws of 15 or be blinded for one minute and stunned for one turn. If one saving throw is made, the creature is blinded for one minute. No effect if both saves are made.
Three Bears In Hats – Brown / top hats.
Black Pudding – The creature.
Vanilla pudding – The food. Creates a 20-foot radius of slippery, and delicious, pudding. Any creature that moves quickly through it must make a dexterity check of 12 or fall prone.
Confused Old Man – Includes a beard long enough to provide decency.
Pinata #01 – Filled with the most amazing candy the plane has to offer!
Pinata #02 – Filled with a swarm of venomous snakes! Also confetti!
Disco – Every creature in a 40-foot radius who can hear must make a wisdom saving throw of 15 or dance uncontrollably for their next action.
Ten More Grenades – Roll again with effects times ten. Stacks forever.